Cyberpunk 2077 had one of the roughest launches in recent memory, and it’s taken years of patches, a sweeping 2.0 overhaul, and the Phantom Liberty expansion for CD Projekt Red to deliver on the promise made back in 2020. Having returned to Night City after skipping the game entirely at launch, this review evaluates the current, fully patched version as new players will actually experience it today, running on PC at 1440p with ray tracing enabled.
📚Story and World-Building
Night City remains one of the most densely detailed open worlds on PC, a vertical sprawl of neon-lit megablocks, corporate towers, and neglected slums that all feel geographically distinct rather than reskinned copies of one another. The main story, following mercenary V’s race against a rogue construct slowly overwriting their mind, benefits enormously from the Phantom Liberty expansion, which recontextualizes the back half of the campaign with a genuinely tense spy-thriller subplot involving the President of the New United States.
Side content is where the writing consistently shines brightest. Character-driven questlines for fixers, fellow mercenaries, and love interests frequently rival or exceed the main story in emotional weight, and the game is unusually willing to let those stories end badly if the player makes careless choices.
⚔️Gameplay and Combat Systems
The 2.0 update rebuilt the skill tree and cyberware systems from the ground up, replacing the launch version’s sprawling, unfocused perk web with a tighter structure organized around clear build archetypes: netrunner hacking, gunslinger reflexes, brawler cyberware, and stealth-focused blade work. Builds now feel meaningfully distinct, and respeccing is cheap enough to encourage experimentation.
Police response, another frequent launch complaint, has been overhauled into an actual pursuit system with escalating threat levels, vehicles, and helicopters rather than officers materializing behind the player. Combined with reworked vehicle combat and a genuinely useful new metro system for fast travel between districts, the moment-to-moment experience of just existing in Night City has improved dramatically.
“This is, unambiguously, the game CD Projekt Red promised back in 2020 — it just took three years to arrive.”
🖥️Graphics and Technical Performance
Visually, this is still one of the best-looking games available on PC, and with path tracing enabled on capable hardware, the lighting work in particular is a genuine showcase for the technology. On an RTX 4070 with DLSS set to Quality, 1440p performance with full ray tracing landed comfortably in the 60-75fps range in dense downtown areas, dropping into the 50s only during the heaviest crowd and particle-effect scenes.
Stability has improved enormously since launch. Across a full playthrough plus the expansion, crashes were essentially nonexistent, and the remaining bugs were minor, mostly cosmetic issues like clipping during cutscenes rather than anything progression-blocking.
🎧Sound Design and Voice Acting
The voice work carries the game’s tone as much as its writing does. Idris Elba’s performance as Solomon Reed in Phantom Liberty is a highlight, bringing a weary gravitas that plays well against the more manic energy of returning characters. The original English cast across the base game remains uniformly strong, and the licensed radio stations, spanning genres from synthwave to punk, do a lot of quiet work reinforcing Night City’s identity during driving sequences.
The original score, blending industrial synth work with more orchestral cues during major story beats, holds up as one of the stronger soundtracks in the open-world genre, distinct enough to be memorable without constantly calling attention to itself.
🕑Content, Pacing, and Replay Value
A full playthrough hitting the main story, Phantom Liberty, and a reasonable amount of side content runs somewhere between 50 and 70 hours, and the game paces that time well thanks to the metro system and improved vehicle handling cutting down on tedious travel. Multiple distinct endings, several of which are only accessible depending on choices made during Phantom Liberty, give genuine reason to replay with a different build and different relationships.
It’s worth noting plainly that this is the game Cyberpunk 2077 should have been in 2020, and that context matters for anyone weighing the launch reputation against the current state of the game. Judged purely on what’s installable today, the concerns that defined its release are largely resolved.
🎮Character Customization and Build Variety
Beyond the skill tree, the cyberware slot system allows for genuinely dramatic build differences: a sandevistan-focused build that slows time to shred enemies in melee feels almost nothing like a stealthy netrunner who prefers to quietly hack an entire camp before firing a single shot. Legendary and iconic cyberware pieces, tied to specific quests and vendors, give strong incentive to explore side content rather than simply following the main quest marker.
Weapon variety is similarly strong, spanning traditional ballistic firearms, tech weapons that can shoot through walls, and smart weapons with homing projectiles, each with distinct handling that rewards specializing rather than treating loadouts as interchangeable. The result is a game that supports very different playstyles across multiple runs without ever feeling like reused content wearing a different coat of paint.
👤Who Should Play Cyberpunk 2077 Now
Open-world RPG fans who bounced off the game at launch owe it a second look; the core game beneath the bugs was always ambitious, and most of what held it back has since been addressed directly. Newcomers with no prior baggage will simply find a dense, reactive open world with genuinely strong writing and enough build variety to support multiple playthroughs.
Players sensitive to mature themes, violence, and heavy subject matter around identity and mortality should go in aware of the tone, and those without at least a mid-range GPU will need to make peace with turning ray tracing off. For virtually everyone else, this is now an easy recommendation rather than the cautious one it required for its first few years on the market.
🔄Comparing Launch Cyberpunk 2077 to Today
It’s worth being specific about what actually changed between 2020 and now, since the gap between reputation and reality is unusually wide for this game. The original police and wanted system, driving physics, skill tree, and cyberware slots have all been rebuilt rather than lightly patched, and quality of life additions like the vehicle summon system and a genuinely useful map filter address complaints that were near-universal at launch.
The console versions, which suffered the most severe technical issues in 2020, have also improved dramatically, though PC always represented the strongest version of the experience even during the rocky launch period. For players who remember the discourse around launch bugs but never actually played the game themselves, it’s fair to treat that reputation as historical context rather than a current warning label.
💻Modding and DLC Support
The modding community, though smaller than more moddable engines like Bethesda’s, has produced a steady stream of quality-of-life tools, balance rebalances, and cosmetic overhauls that further extend the game’s shelf life. Official REDkit tooling released after Phantom Liberty has started to open the door to more ambitious community content, including early fan-made quest mods.
With Phantom Liberty confirmed as the only planned expansion, CD Projekt Red has signaled the base game’s content roadmap is effectively complete, shifting studio focus toward the next entry in the series. That makes now a particularly good time to dive in, since the version available today represents the finished, definitive vision for Night City rather than a work in progress.
That sense of closure is worth weighing against the price of admission as well. Bundled editions including both the base game and Phantom Liberty are now common during seasonal sales, and given the scope of what’s on offer, from a sprawling main campaign to dozens of hours of character-driven side content, the value proposition compares favorably to most other open-world releases at a similar price point.
✅ What We Loved
- Night City remains one of the most detailed, atmospheric open worlds on PC
- Phantom Liberty’s spy-thriller subplot elevates the entire back half of the story
- 2.0 skill and cyberware overhaul makes builds feel distinct and satisfying
- Massively improved police, driving, and traversal systems
- Path tracing lighting is a genuine visual showcase on capable hardware
❌ Where It Falls Short
- Requires a fairly capable rig to enjoy the best visual settings
- Some open-world filler activities (scanner hustles) still feel repetitive
- New players unaware of the troubled launch may not appreciate how far it’s come
Final Verdict — 9.0/10
Cyberpunk 2077, in its current patched state with Phantom Liberty installed, is a genuinely excellent open-world RPG that fully earns comparisons to the genre’s best. The turbulent launch is now a footnote rather than the headline, and PC players jumping in for the first time today are getting the experience that was originally promised.
Reviewed by the Foremy Team on PC. Review copy details and testing methodology available on request at
foremy.com/.
