Sat. Aug 1st, 2026

Shadow of the Erdtree arrived as one of the most anticipated expansions in recent memory, tasked with extending a game many consider the high point of the genre without simply repeating its formula. FromSoftware responds not by playing it safe but by pushing the Souls format’s difficulty and scope further than any prior release, for better and occasionally for worse. This review is based on a full clear of the expansion’s main content and roughly 70% of its optional areas.

Foremy · PC Game Review

Elden Ring: Shadow of the Erdtree Review

FromSoftware’s most ambitious expansion pushes exploration and difficulty further than ever before.

9.5
/ 10

Foremy Score

Developer FromSoftware
Publisher Bandai Namco
Genre Action RPG (Expansion)
Platform Tested PC (Windows)
Price $39.99

📚Story and World-Building

The expansion sends the Tarnished into the Land of Shadow, a realm connected to Miquella’s cocoon and the mysteries surrounding his ascension, populated by demigods and factions untouched by the base game’s central conflict. As with the rest of FromSoftware’s recent output, the plot is delivered obliquely, through item descriptions, environmental storytelling, and cryptic NPC dialogue, rewarding players willing to piece together the fuller picture rather than follow a direct narrative thread.

What stands out most is how much new lore this adds without contradicting or diluting the base game’s mythology. Miquella, a character referenced constantly but never directly seen in the base game, finally gets meaningful characterization here, and the expansion’s central mystery around his intentions recontextualizes several base-game story threads in ways that reward players who remember the details.

🗺️World Design and Exploration

The Land of Shadow is, by any reasonable measure, larger and denser than most standalone FromSoftware releases, let alone expansions. Verticality plays a bigger role than in the base game’s Lands Between, with entire regions hidden below, above, or behind areas that look complete on first pass, encouraging the kind of obsessive exploration the series is known for.

Scadutree Fragments, the expansion’s answer to power-scaling concerns, require exploration to find and directly increase damage output and damage resistance, meaning thorough players will have a meaningfully easier time than those who rush toward story bosses. It’s an elegant solution to the age-old expansion problem of matching a leveled-up base-game character against new content balanced from scratch.

“It’s the hardest FromSoftware has ever been, and for the first time, that’s a genuinely mixed compliment.”

⚔️Combat, Bosses, and Difficulty

This is unmistakably the hardest content FromSoftware has released to date. Several late-game bosses combine aggressive multi-phase movesets with minimal recovery windows, and more than one has already become the subject of significant community debate over whether the difficulty crosses from demanding into unfair. Having fought through the endgame bosses personally, the consensus that a handful of encounters lean too heavily on aggression over readable design feels fair, even as most of the roster remains excellent.

New weapons, ashes of war, and the returning power-stance mechanics give players more tools than ever to tackle that difficulty, and several new weapon movesets (particularly the new backhand blade class) introduce genuinely fresh combat rhythms rather than reskinning existing archetypes.

🖥️Graphics and Technical Performance

Visually, the Land of Shadow trades the base game’s earthier palette for more dramatic, sometimes surreal environments, volcanic ash fields, luminous fungal forests, and a genuinely stunning capital city late in the expansion. On an RTX 4060 Ti at 1440p, performance remained largely stable in the 55-65fps range with occasional frame pacing hitches during the busiest boss arenas, a persistent, if improved, issue for the engine.

Load times on SSD storage are fast, and death, an inevitability in this genre, rarely feels punished by excessive loading delays, keeping the trial-and-error loop of boss encounters from becoming tedious on a technical level even when it’s punishing on a mechanical one.

🎮New Talismans, Spells, and Build Diversity

The expansion’s new talisman and spell offerings meaningfully expand what was already one of the deepest build systems in the genre. Several new incantations and sorceries lean into previously underused playstyles, particularly around Holy and Fire-affinity casting, giving spellcaster builds fresh late-game options rather than simply padding out existing damage types with marginally stronger versions.

Perhaps more importantly, several new talismans and spells actively synergize with base-game builds that had previously felt underpowered by the endgame, giving returning players genuine reason to revisit character archetypes they may have abandoned partway through their original playthrough. This kind of retroactive build support is rare in expansion content and speaks to how much thought went into balancing new additions against the existing game rather than simply layering more power on top.

👤Who Should Play Shadow of the Erdtree

This expansion is squarely built for players who finished the base game and want more of everything that made it great, scaled up in both scope and difficulty. It assumes a reasonably leveled, competent character and does not go out of its way to accommodate players who found the base game’s harder bosses frustrating rather than rewarding.

Newcomers to the series, or to Elden Ring specifically, should finish the base game first; this is unambiguously additive content rather than a standalone experience. For everyone who has already spent dozens of hours in the Lands Between and wanted more, though, this is close to essential.

🔄How It Stacks Up Against Prior FromSoftware DLC

Measured against the studio’s own history of expansions, from Dark Souls’ Ashes of Ariandel and The Ringed City to Bloodborne’s The Old Hunters, Shadow of the Erdtree is easily the largest in raw content volume, and arguably the most ambitious in scope. Where those earlier expansions typically added a handful of new areas bolted onto the existing map, this functions almost as a second overworld, with its own weather, factions, and multi-stage main quest.

That ambition is also where the comparison gets more complicated. The Ringed City in particular is often cited as a masterclass in expansion pacing precisely because of its tighter, more controlled scope, and some players will legitimately prefer that focus over Shadow of the Erdtree’s sprawl. Both approaches are valid, but longtime fans should go in expecting something closer to a full second campaign than a tightly curated coda.

💰Value for Money

At its price point relative to the length and density of content included, Shadow of the Erdtree compares favorably to most full-priced expansions on the market, let alone within the Souls genre specifically. A thorough playthrough exploring optional content and hunting down the more elusive bosses easily runs 35 to 45 hours, putting the cost-per-hour well below many standalone releases.

For players who already own and enjoyed the base game, there is very little reason to hesitate here on value grounds alone; the amount of new area, boss, and item content included would be considered generous even for a mid-tier standalone release, let alone an expansion to an existing game.

🏆Notable Enemies and Set-Pieces

Without spoiling specifics, several of the expansion’s major boss encounters rank among the most visually striking the studio has produced, combining elaborate arena design with multi-phase attack patterns that force players to constantly reassess their approach mid-fight rather than settling into a single repeated strategy. A handful of optional field bosses, tucked away in easy-to-miss corners of the map, rival the quality of some mainline story encounters, rewarding the kind of thorough exploration the game constantly encourages.

The expansion’s approach to enemy variety outside of boss fights is similarly strong, introducing several new standard enemy types with distinct movesets rather than simply reskinning base-game monsters with higher health pools. Combined with genuinely dramatic shifts in environmental hazard design between regions, from corrosive swamps to gravity-altering ruins, the expansion rarely lets exploration feel routine even in its later hours. Even seasoned veterans of the base game reported being caught off guard by unfamiliar enemy behaviors well into the expansion’s final stretch, a testament to how much new material was packed into the additional map space. It’s a rare example of expansion content that genuinely rewards series mastery rather than simply recycling familiar patterns at a higher difficulty tier, and it leaves the door open for future post-launch content should FromSoftware choose to keep supporting the title.

✅ What We Loved

  • Land of Shadow is enormous, dense, and rewards obsessive exploration
  • Scadutree Fragment system elegantly solves expansion power-scaling
  • Miquella’s characterization meaningfully enriches the base game’s mythology
  • New weapon classes introduce genuinely fresh combat options
  • Some of the most memorable boss arenas and set-pieces in the series

❌ Where It Falls Short

  • A handful of late bosses lean on aggression over fair, readable design
  • Frame pacing hitches persist during the busiest encounters
  • Story remains deliberately obscure, which will frustrate some players

Final Verdict — 9.5/10

Shadow of the Erdtree is an ambitious, occasionally punishing expansion that mostly justifies its long development time. It expands Elden Ring’s world and mythology substantially, even if a small number of difficulty spikes keep it just short of unimpeachable.

Highly Recommended

Reviewed by the Foremy Team on PC. Review copy details and testing methodology available on request at
foremy.com/.

By Foremy

Foremy

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